Copy and paste in every field, full-screen chat, peasants can be heard again
On PC, Ctrl/Cmd+A, copy, paste, cut and undo work in every text field, and text selected with the mouse can be copied.
Characters typed with an input method (Japanese, Chinese, Korean) work in every field, not only in chat and letters.
Full-screen chat: messages can be typed again — full screen now expands the whole game page.
Peasants at work can be heard again: chopping wood and mining stone and iron.
Map sounds carry farther — up to 30 cells — and fade less when you zoom the camera out.
In the profile, Enter saves the new name and Escape cancels; in lists with search, Enter picks the first match.
Version 3.1.2313.10.2026
Sound centered on screen, sounds played by the browser, Warehouse warning in offers
Map sounds: whatever is in the center of the screen is now the loudest anywhere on the map; zooming out makes sounds noticeably quieter, and left and right in headphones match the screen.
Browser version: game sounds are now played by the browser itself — the game tab uses less memory.
Shop: if resources from an offer don't fit into the Warehouse, you first see a warning that the excess will be lost — the purchase goes through only after you agree.
Version 3.1.2213.10.2026
Sounds in every browser, reliable building moves, clan camps every week
Game sounds now play in every browser: in Yandex Browser on Linux, older Yandex Browser on Android and some others the game used to run completely silent.
Moving buildings: cells under a neighbouring building are no longer treated as free, so a move is not cancelled and data is not reloaded.
Clan camps on the global map appear every week again instead of every two weeks.
If another player has already helped your clanmate, the time for army help has passed or the map is under attack, the game shows a refusal without a full data reload.
Clan chat: the “to the request above” pointer also finds older help requests, and tapping it scrolls the feed to them.
On a computer in the browser you can type in Japanese, Chinese and Korean in chat and messages.
Phones: the game gets more memory from the start, and Android is back to the build with which the game closed with an error less often.
Loading: if a game file fails to download because of a connection drop, the page retries and reloads by itself — no stuck screen.
If the browser runs out of memory during the game, you see “Not enough memory” with a “Retry” button instead of a frozen screen.
If the browser is too old for the game (for example the built-in browser of the My.Games client), you see a prompt to update the browser with a link instead of a stuck loading screen.
Version 3.1.2112.10.2026
Game time by the server, no lost resources, stable battles
Resources are no longer lost: when two collections reached the server at the same time, only one was counted — now both are; caravan cargo is credited exactly once, experience is no longer lost when several rewards arrive at once, and two trainings in a row no longer overfill the queue; a building's storage no longer rolls back after an upgrade, so nothing accumulated is lost.
Game time now matches server time: construction, training, caravans and peasants finish in the game exactly when they do on the server, and changing the device clock no longer breaks timers.
After a construction with peasants, the next one no longer gets “All architects are busy”: the construction time comes from the server, and peasant orders are sent even while a window is open.
A game update no longer breaks loading for those who are playing at that moment.
Battle: preparation and battle countdowns follow server time and are not reset by changing the language; the battle no longer crashes if a soldier with an order died before its target.
While your Settlement is under attack, the game does not let you change it until the battle ends — no server refusals or data reloads.
Air Balloon: oases within its range are visible near the map border too.
Freed Prisoners are counted in the war result again.
Settings: the “?” button opens Help.
Chat: the card of a quote's author opens.
Login: you can log in on agium.ru without a profile, and broken characters in platform data or the “Retry” button on the “login failed” screen no longer prevent logging in.
Opera: the “Leave site?” question appears on any mouse gesture, even if Opera hides it from the page.
Version 3.1.2011.10.2026
Faster game, handier market, scouting clanmates
The game is faster: several times faster in older browsers and in the VK, Odnoklassniki and VK Play apps, and a bit faster in others.
Battle helpers — Strike, Volley, Arrow Hail and Healing — are back to full strength: they used to count as level 1 and hit several times weaker.
The game downloads faster — files are 18–23% smaller — and takes half the memory on phones and in older browsers; it asks the browser for less memory at startup, and the interface and map resources are freed when no longer needed.
Market: lots can be sorted by columns, the new “Available” filter shows lots you can accept right now, and the list loads as you scroll; the server responds faster to caravan and market actions.
Clan War: you can scout clanmates again; smoke rises over players on the war map according to the stars of their best battle.
Buildings no longer double when two layouts are applied in a row; in the layout editor, buildings off the grid go back to the panel and have to be placed again.
Farm resources: a peasant sent to a resource gathers it from the start instead of taking the whole stock at once, and a worked-out resource no longer gets stuck on its last bit.
Troop editor: a squad no longer sticks to the cursor, and clicks are no longer lost.
Training checks free queue places for the whole order at once.
The Warehouse bars show when the Warehouse will be full; the Storehouse hint no longer says it is not filling up while peasants carry resources into it.
While your Settlement is under attack, sending resources to the bunker and helping your clan with resources are unavailable — the game tells you right away.
An input error — an empty or too long message and the like — only shows a hint and no longer reloads the game data.
The global map loads without repeated requests, and areas that got no answer are loaded again.
The card of a chat message author opens even after the rating or map it came from is closed.
Opera: the “Leave site?” question appears only on a mouse gesture, and the game explains how to turn gestures off (with a “Don't show again” checkbox).
If game resources fail to load at login, the “Retry” button restarts loading.
Version 3.1.1910.10.2026
Music without extra memory
Music now loads in small parts: the game takes 0.4–0.7 GB less memory in the browser.
If the browser does not have enough memory for the game, the loading screen shows a hint and a “Retry” button.
Version 3.1.1809.10.2026
Loading on a poor connection
If part of the game saved in your browser gets damaged, it is downloaded again — buildings, troops and their images no longer go missing.
When the connection drops while loading, the game no longer sends hundreds of repeated requests in a row.
Version 3.1.1609.10.2026
Blueprint search, marches in the top bar and exact damage
You can search blueprints and parts by name on the market again — just like before.
The top bar shows marches to your oases and attacks on them, with a timer, right under your gold.
Battle damage is the same in the short and in the full report.
When your settlement is attacked, you see the destruction percent right on the battle panel.
The «Damage» line in battle replays is easy to read on any map.
The Warehouse has a new ⓘ icon that tells you when it will be full.
Selected peasants and the open chat no longer cover each other.
Gold attacks and Revenge: if you don't have enough gold, the purchase window opens right away.
If your connection keeps dropping, the game tells you what you can do.
Bonus chests show up on all your maps, including the clan map.
The game opens faster: buildings and peasants finish loading after the clouds.
Fixed missing sounds and music.
Yandex Games players can see troops again in Clan War scouting and battles.
Version 3.1.1508.10.2026
Clan map: get ready for Clan War
Your clan map is now the place to set up your defence: buildings follow the clan layout right away, and you can move them by holding.
The Clan War button is right on the clan map, and during a war «Back» takes you to the war map.
Clan layouts work like settlement layouts: choose the main one or copy your settlement layout into the clan one.
Editing the clan map no longer moves buildings in your settlement.
The «Save» button in the oasis editor works again, and a rotated building stays rotated on every map.
Action buttons now show a loading ring and can't be pressed twice.
«Hire» in the architects and scientists windows opens the right shop section at once.