Updates

Version 3.1.36 20.10.2026

Mouse and finger work on any device, the “Full screen” button wherever the browser supports it

  • Controls: the game sees what you press with — mouse or finger — and switches right away; before, this was decided once at start, and on some devices the map did not respond.
  • Windows tablet without a keyboard (for example, Surface) with a mouse: the mouse controls troops, buildings and peasants again; before, the game switched to touch controls and ignored the mouse.
  • Laptop with a touch screen: both mouse and finger work on the map.
  • Phone in “Desktop site” mode: taps on the map work again — buildings open and troops are placed.
  • The “Full screen” button appears wherever the browser can expand the game, including Android phones; where it cannot, there is no button, and the tutorial step about the screen passes by itself.
Version 3.1.35 20.10.2026

The third star counts at the explosion, troop placement without extra squads, clan peasants each with their own timer

  • Battle: a building counts as destroyed at the moment it explodes — if the last building falls in the final half-second of a battle, the third star now counts; before, the game showed the star but the battle result did not have it.
  • Troop placement: a squad placed, moved or removed while the placement is being saved no longer doubles or disappears, and clan troops no longer exceed the place limit.
  • Dwelling, “From clan” tab: every peasant sent by the clan is a separate card with its own return time; when there are many, the row scrolls.
  • Peasants: switching to another farm no longer fails — the peasant keeps the order and does not stay on a depleted farm.
  • Server connection: after a computer or phone sleeps, the game reconnects correctly and refreshes the data when you come back to the tab, not while the tab is hidden.
  • Clan War: the war map opened again shows players with their names; before, after quickly closing and reopening it, players could appear without names.
  • Scouting and attack: the target owner’s name and photo stay in the battle, report and history; before, they sometimes disappeared after scouting a mine.
Version 3.1.34 19.10.2026

Technologies open with a tap on phones, the tutorial passes Technologies, the “i” icon closes everywhere

  • Technology tree on phones: a second tap on a card opens the technology window; before, the window opened only with the “i” button.
  • Mobile tutorial: at the Technologies step the “i” button opens the technology window, and the task goes on to “Learn”; before, the tutorial on phones got stuck at this step.
  • Assistant, Harvest task: the “Take resources from the storage” step counts as soon as you tap the resource icon above the building — the arrow no longer waits for the resources to fly in.
  • The “i” icon of Caravans at the Market, of the statue description in the Academy and of “About clans” in the Rating now closes with a tap anywhere on the screen, as everywhere else in the game.
  • Purchases for money: if the platform reported a payment but the gold did not arrive, the game says so and suggests writing to us via “Report a problem”.
  • Battles with hundreds of warriors run smoother: health bars, frame selection of troops and target search are computed faster.
  • Yandex Games: if the Yandex service did not load, the game opens as a guest instead of showing an error.
Version 3.1.33 19.10.2026

Infantry fights at buildings, Archers stay on the field, interrupted battles count

  • Battle: a squad at a building keeps hitting the building until a defender's warrior comes up close; before, the squad switched its target to a distant warrior and back every half second, standing still and swinging at nothing.
  • Battle: an Archer retreating from an approaching enemy stays on the field — before, it could run off the edge of the map and the screen.
  • A battle interrupted by a lost connection counts with all its destruction if the connection comes back before the result wait ends; before, the result was computed from an incomplete record, and a won battle could become a defeat.
  • A data refresh during your own attack no longer closes the battle: the game waits until the server accepts the result.
  • Battles on phones and weaker devices run smoother at the start: paths are computed faster, and the first frame of a battle does not grow with hundreds of warriors.
  • A platform pause — a minimized tab or an ad — does not change the game: battle speed-ups and replay pauses stay yours; the assistant no longer leaves the game paused after a removed task.
  • Rewarded ads: if the platform did not show the video or it was closed early, the game says so instead of staying silent.
  • Nun technology window: the “Healing per second” row is back, growing by level.
  • Peasant card: the “Construction work” label no longer covers the number.
  • The “Number of statues” tooltip and the links in the statue window open the Academy on the right tab.
  • Assistant: the “Peasant at construction” task no longer leaves the game under the curtain when there is nothing to upgrade; a removed task does not place a marker or lock input; the arrow in the “Harvest” task appears after the line is spoken.
  • Collecting resources no longer redraws every building of the settlement.
Version 3.1.32 18.10.2026

Clan War trophies, Nuns heal every wounded warrior, Peasants build again

  • Clan War: the trophy limit in the Embassy is now counted from each player's own warehouses; before, every player in the clan got the limit of one of them, and many received less than they earned.
  • In battle the Nun finds wounded warriors even when healthy warriors stand next to them; before, such a wounded warrior could be left without healing.
  • Large battles put less load on the device: warriors find targets several times faster and pick the same enemies as before.
  • Peasants go to construction again after editing the map; before, after moving buildings some peasants stopped building until the game was restarted.
  • If there is no room at a construction site, the peasant does not go there, and the game shows “No room at the construction site.”.
  • Builders work at their own construction site instead of crowding together and hammering next to the building.
  • Peasants sent to construction right after a building is placed no longer walk to an empty spot, leaving the construction without builders.
  • The chest on a farm always looks like a chest; before, after logging in, a resource was sometimes shown in its place.
  • The yellow loading box no longer stays where a building or resource was removed.
  • Settings now has a Report a problem button — you can write to us even when the chat covers the button on the screen.
  • Clan War report: Your trophies shows what you looted, not what was looted from you.
  • Clan War report: the note about trophies opens with the “i” icon next to Clan trophies, and Embassy in it takes you to the building.
Version 3.1.31 17.10.2026

Lighter load during ads, Bonus window closes after the reward

  • During ads the game barely draws the picture — the device is under less load, and the image disappears less often after an ad.
  • Bonus: after Claim reward the window closes by itself once the reward is received; before, it stayed open.
  • Bonus: while the reward is being received, pressing Claim reward again does nothing.
  • Odnoklassniki: “Your request has been successfully sent” appears only after the invitation is sent in the Odnoklassniki window; if you close that window, there is no message.
Version 3.1.30 16.10.2026

Social Bonus can be claimed again, VK bookmarks, interface clear of VK buttons

  • Bonus: Claim reward turns on when all tasks shown in the window are done; before, on VK the button stayed off even with every task checked.
  • Bonus on Odnoklassniki: the Tell about the game mark is kept and no longer disappears when you open the window again.
  • Bonus on VK: Add to bookmarks adds the game to VK favorites and is checked right away; in the VK mobile version the game no longer reloads.
  • Odnoklassniki: closing the Share window while inviting friends no longer opens a second window.
  • In the VK mobile version the interface icons are no longer covered by the VK buttons in the top-left corner.
Version 3.1.29 15.10.2026

Your helping peasants — where and until when, protection when the image disappears

  • Dwelling → Peasants: your Helping peasants now have an ⓘ icon — you can see which player they are visiting and when each of them will return.
  • Dwelling → Peasants: the number of peasants on the tiles is now easy to see, the selected tile is highlighted with a frame, and the ⓘ icon no longer covers the time.
  • If the browser turns off the graphics card and the game image disappears, a “The graphics card stopped responding” window appears with a Reload button.
  • On devices where the image has disappeared before, the game picks Low quality by itself and offers to lower the quality if it is set higher.
Version 3.1.28 15.10.2026

Clan War trophies with a limit, clearer Help, silence when the game is minimized

  • Embassy → Trophies: each resource shows how much you have collected and how much can be stored in total, and below is the rule: after a Clan War victory all your loot goes to trophies, after a draw — 40%, after a defeat — 30%, and trophies are kept up to 20% of your Warehouse capacity.
  • When you minimize the game on a phone or switch to another tab, music and sounds go quiet and come back when you return; the same during ads.
  • Help: long sections, such as Terms of Service, now scroll all the way to the end.
  • Help: resource icons are back in Resources → General Information and Gold.
  • Help: text no longer breaks into lines in the middle of a sentence, paragraphs read as a whole.
Version 3.1.27 15.10.2026

Troop Control training fights again, troops are placed instantly, less memory

  • Troop Control: Part 1 task: the training riflemen in the raid now join the battle — before, they could appear late and stand without fighting.
  • In battle and when arranging troops, My Troops and Clan Troops are placed on the map instantly on tap, without waiting to load.
  • If a unit, tower or trap has not loaded in time, it finishes loading and joins in: the tower starts shooting, the unit starts fighting.
  • After leaving a battle or troop arrangement, the game frees the memory used by troops — fewer crashes on weaker devices.
  • On phones, troops and peasants use noticeably less memory while they load.
  • On phones the Report a problem button takes the place of the Full screen button; on computers it hides when other buttons cover it.
  • The Connection to the server keeps dropping window no longer appears by mistake after you return to the game tab.